Just a heads up modo peeps, This was Farfarer's suggestion and it works :thumbup: 1. Bake from object to render outputs: shading normal in Modo (make sure to check "remap pixel values" from the render output properties. 2. Open xnormal, and under the tools tab, choose Object/Tangent space converter 3. Link to your exported…
renderhjs i think its working with 2009 if im not mistaken?I believe someone confirmed that in another forum somewhere.People have e-mailed the guy who made the script but without success and that why i ask around for some help. The script seems to work after i close all these things poping up,I also get a dialogue window…
You certainly seem to have the modelling part down; have you tried importing into a common game engine (Unreal, Crysis, etc.)? The final stage in the process shouldn't take long for you to learn, but you will probably notice some differences between rendering in a game and with Marmoset. There are also greater limitations…
Fact: As the guy that looks for people to contract and hire, I can count on one hand the number of new Art Institute grads I've seen that are employable upon graduation. Most need another 2 years of work before they'll be entry level, at which point they're ~$80k in debt fighting hundreds of unemployed devs to get a $40k…
Thanks Visceral, I'm still trying to settle for a final polycount on it. Right now it's at 10885 tris (excluding the highpoly pieces). The armor is at about 800 The tower is at about 1200, including the gun The body is roughly at about 1000 Each Track is at about 3300, so totaling ~6600. Now this seems to be the biggest…
thanks guys, haha woog yeah but there are some more 80ies comic inspirations in it, does the main character remind you of someone? ;) @l.croxton: not sure if i understand it right, but if i do, yeah at times or production tends to be like an assembly line with different people working on different parts of the same model…
I've been doing some research into it myself and I've found that a lot of people seem to like Monoprice, thinking about buying myself one and Monoprice is selling theirs for $380 atm, the specs are pretty similar to the Cintiq as well. $380 is pretty much a steal for a tablet compared to what I got now (intuos 5) which was…
Hey all, an update on progress: 1. I have finished UV mapping the low-poly. The density is ~600-800 per meter, and I have achieved the goal of fitting entire vehicle into a single 4096x4096 texture. Here's the resulting sheet: 2. I did some geometry optimization, bringing the tri count down to ~42.5k. 3. Have sculpted most…
mrnpc, im sure it makes a difference though that you are in their back yard as opposed to someone/some group thats much farther away. I have no doubt about Mari's capability, but I question the accessibility front and how its being presented for a market outside of vfx and film. The market has texturing applications,…
THANKS for all the love and support guys! :) :) :) :) I am so pumped up and already have some great ideas in the works. I wish I could share it with you all but I don't think that would be a good idea ;) And I will most certainly update this with the results when it happens. Have to get some more concept work in before the…