Its really weird to me that i keep seeing people say this about the passion in the industry, that people enjoy the work. Yet im really not sure that these people fully understand that other human beings are taking advantage of your passion, using you and your passion, and abusing you, to make money for themselves. We have…
Something else I wanted to share on the offchance it was helpful to anyone looking, is what I'm using for a sketchbook. I encountered a problem last year where the sketchbooks I was buying from a local art store were removed from stock. All of my sketching is done with a regular mechanical pencil, and paper with a lot of…
I don't know anything about code or how poorly it is implemented... all I know is that it works really well for topology specifically - better than anything else I've used to date. For what I'm getting out of it, that's all that really matters. Is 'Flow' the same tool that Henry has been developing in this thread?...…
The following is what I did to get this to work. 1. Scaled low poly up 1000% in vertex mode. 2. Scaled high poly up 1000% in vertex mode. 3. Deleted "bottom" out of low poly head as it was causing issues with subdivision in Mudbox. 4. Merged the chest area back to the rest of the low poly head. 5. Un-mirrored the mouth UVs…
Hello! To start, a bit about me! I'm currently 42 and started working in games about 7 years ago when I was 35. I had been dabbling in 3D for about 10 years before that always wanting to work in games, but the city I live in had little to no game studios. So my options were to either move or work other 3D type jobs not…
New project on Behance. Some styleframes concepts for commercial. 1 day and 7 frames Full: https://www.behance.net/gallery/183692483/STYLEFRAMES-ILLUSTRATION-01
What I think I could do much better in this project: 1. cloth texture 2. face detail, texture 3. jacket folds 4. weapon texture 5. hair cards 6. topology and uv 7. belt texture Ooof, that's basically everything.
Basically have a lot of natural light incoming from your computer side, use 'night light' 24/7 if you are using Windows. Screen to be located up to your eyeline (to avoid half blinks and consequent dry eyes). Do self healing exercices, here in Brasil we have Tatiana Gebrael teaching those, Idk about english speaking people…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
First of all Kudos to all you guys. It's an honor to be surrounded by so many people that have the integrity to make definite decisions and then see through their harsh-harsh consequences. In a world where everyone just drifts along it's worth a lot and I wish I knew more people like you in person. Thank you all once…