[ QUOTE ] so if GoW ends up as good as it looks like it will and Dead Rising is good, then the 360 just got another customer! [/ QUOTE ] my thoughts exactly
Looks incredibly fun. If you want to throw this on the 360, torque has an XNA engine that could easily handle the concept and conversion quickly. Good luck with the IGF!
Oh, I didn't even notice there was a poll involved. As of right now, 45.4% have picked the Wii, 35% picked the 360, and 19.6% picked the PS3. Interesting.
Hello Everyone. So, I am facing this issue quite a lot nowadays. This model was exported from fusion 360. My question is, is there any way to remove this edges quickly in an automated way without cleaning up manually in 3ds max ? Is there any script which can clean this up fast? Thanks in advance
Also, you don't need a cubemap for skysphere, if you use a 2d texture it will work well, it just needs to be rectangular coordinates (like a 360 panorama)
For the 360, where should I look for the download? I'm premium and got the notice but I did not see anything in the store or premium section from the menu.