Hey everybody, I just kinda finished this old tv and I'm looking for some comments or criticism on how to improve it. total polycount: 410 tv texture: 512 dif/spec/nrm table texture: 256 dif/nrm
That's exactly what i tried to do, but every time i did anything it looked worse than when it was just a flat color. anyways here's the flat. it's a 256.
Wow 1048 samples is insane, I usually use 128-256 samples. Have you checked to make sure there are no overlapping uv's or double faces in your geometry?
I've found plenty of links that lead to dead ebay auctions. 256 pixel thumbnails don't make good references. And all of my previous issues with it still stand.
great and inpiring work, man. However, I find that textures could be 128x128 instead of 256 (except for newscaster - she is ok). But if it worked well in game, it`s ok.
hehe reminds me of the ol quake rottweilers. Your uvs could probably be more efficient though, I think the texture should be less blurry even for a 256
AFAIK they use higher bit depth textures when needed, like 16bpc displacement maps instead of 8pc (256 grays). They're not as concerned about memory as we are!