Here are my renders from the Environment Diorama I worked on in my Game Art class. I was going for an abandoned arcade look, think liminal space or the backrooms. Sort of like a dream or something that isn't real. With bright neon arcade colors with an old, broken-down look to the objects within. I didn't want it to be…
As the title says I am looking for a rig tester .You dont have to do anything specific other than just test the rigs to tell me if they have any major issues in doing animations .Also I am putting up this 2 freely downloadable rigs to give you guys and girls a sample of the quality of rig that you would be testing .if you…
Are temp website is now up over on http://www.project-mosquito.co.uk feel free to drop any applications to join or queries over there. Ideally looking for environmental modellers at present but looking for all.
Hello, I don't know what happened to my model. I don't know what I've pressed but this render preview really looks weird. I tried searching for solutions on google but couldn't find any as I don't really know what's going on here. Please help, thank u.
Hello I'm a 3D Modeller and Environment Artist with experience with 3Ds Max, Blender, Photoshop and more tools looking for some paid projects. Skills 3D Modelling Lighting UV Mapping Rendering Bump/Displacement/Normal Maps Texturing Portfolio: http://acruz.cgsociety.org Email: aliesky (at) gmail (dot) com
Hi all! I'm looking for work as a 3D Environment/Prop artist. I'm experienced predominantly with hard surface models from high poly to game ready assets. Portfolio: www.chris-barnes.com Linkedin: http://www.linkedin.com/in/chrisbarnes3d Email: chris.s.barnes(at)live.co.uk Thanks, Chris Some examples of my work
Hi! My name is Alexey Krestyaninov i'm a Freelance Concept artist and Illustrator and currently looking for paid work! I work in such genres as: fantasy, horror, post-apocalypse, sci-fi, and others. Here's my portfolio: https://kenoriel.artstation.com/ Contact me: kenoriel1@gmail.com Here's some of my works:
I've got spot lights in my scene, the Shadows are nice up close... but look real bad from just a few feet away: Light map is 1024. Here are the world, spot light and static mesh properties: What settings should I change?(using the latest udk) Thanks
The sofa is lacking material definition. Look at the detail on the following image of a 3D sofa. The folds and and linen pattern on the fabric define the material. I would recommend sculpting some detail folds in ZBrush and baking them into your textures. Looking forward to updates on this, you've put a lot of detail into…
Thanks guys! Ha, ye me too. Its probably the most complicated piece to model on pretty much every sportbike. I sometimes think the engineers sit there near the end of the design process and go, 'so, it works, now how do we make it reeeally awkward to sub-D model.....' Parralax, this is lit in Vray for now. Its going to be…