Thanks for your answers! For now I got the question regarding working with spline tool in UE- what about complex roads(like on the image)? It has some junctions and pavement parts in it. Is it possible to make it with splines?
The Topology Pen tool can be found in the Polygon tools menu in the Model Layout, and the Tools menu in the Topology Layout. Whether you're using the Topology Pen tool for retopology or other modeling tasks, you'll want to take advantage of the shortcuts that are available. This quick video shows the various shortcuts…
Make Planar -- theres a tool from Maya bonus tools that does this. Can anyone please tell me what tool in the Bonus Tools this is? Is it even in the 2014 Bonus Tools?
When I want to transfer a large number of Subtools from one Tool to the other I can use copy and paste or attach for each Subtool. This takes a long time because I have to switch to one Tool, select the Subtool, copy, select the other tool and paste) Rinse and Repeat. But is there a way to copy multiple Subtools from one…
Alright, I did solve it and it was on the surface except only one thing. You have to enable Modeling tools Mode inside your Plugins window, then you go to XForm and Edit Pivot, set it, apply, done. Hope I could help
Use hotkey W :) The old tools are one trick tools. After activation and usage they are deactivated. But the paradigm for the new tool system in the tool shelf is that such a tool stays active as long as you don't switch to another tool. So you have to switch it actively.
Over the past two years or so, I've seen an increasing proportion of Technical Artist roles that include something in the skills requirements about Python/Tooling. Can anyone give me some practical examples of what this is for? For example, a job might be advertised as "Unreal Technical Artist", but include "Maya" as a key…
When the Extrude tool activated, there should be an Instant Help tool tip drop down. Inside that, can you see this Extrude -Defined Tools- *NMB Tool: Polygon_Extrude_PolygonNormal Drag to extrude... *LMB Tool:... ...
I have a problem in photoshop where when I'm using the blur tool on a block of colored pixels, and near a transparent area the tool will try to blend in the transparent pixels. This makes it very hard for me to use the tool on fine edges. Obviously I'm doing something wrong. Am I using the tool incorrectly in terms of…