Hey there, I'm having a small problem and somehow I can find a solution on the Internet. I'm trying to iterate over an array of objects and display face count with a for loop (not for in loop). I tried various syntax's but somehow I am not able to save the face count into a integer variable, what am I doing wrong? string…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Hi folks! My idea is having a mesh without skin and find the nearest bone and apply it skin from that specific joint. I have two diferents approaches 1st approach: get the xform translation in wordlspace as vector variable for each joint in the scene and compare the results with one mesh, get the more closets values…
I was tempted not so long ago porting stuff to modo. There was a company I was interested in that used modo for the modeling pipeline, but they ditched me in the end so my future is without modo for now and instead more maya/ max again. There are some usere here though that wrote some UV stcripts like align and some others…
You mean some node based scripting thing? no. Kismet has its uses, but far too often people try and force it to be unrealScript, when its not really built for the level of control Uscript actually has. Also its just C# man. Combined with Monodevelop's intellisense/autocomplete thing. Its stupendously easy to learn. (though…
Ok, bear with me here. I was thinking about a head retopology pass I just did in 3D Coat and it got me to thinking. Max has some pretty nifty retopo tools now (even if the damn thing is a bit crash tastic) and I'm pretty happy with maxscript. It struck me that once you have a nice edgeloop flow for a face, its likely you'd…
Hey guys. Just wanted to pimp my Zscript tutorial that just released. I teamed up with the guys at Eat3D and made a 4 hour tutorial on scripting in Zbrush. No need to be a smarty-pants-programmer to learn Zscripting. It's very easy to learn. The tutorial starts with an introduction and goes through the process of making a…
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
Hey guys. Just wanted to pimp my Zscript tutorial that just released. I teamed up with the guys at Eat3D and made a 4 hour tutorial on scripting in Zbrush. No need to be a smarty-pants-programmer to learn Zscripting. It's very easy to learn. The tutorial starts with an introduction and goes through the process of making a…
Coming along nicely! The ubber grunge is working out pretty well. I'm not too sure about the wires, looks like you painted them on with a script? Which script did you use? If it was SoulBurns Spline painter script you can adjust the Spline steps to space out the verts so you don't get chunky jittery lines. You can also…