I loving the piece but I think the color scheme is too monochromatic for me. I see the orange colored sky complimenting the blue but the sky is currently reading like a default Unreal skybox; which bugs me. I think it you kill the skybox but light it with some orange light (and with that SSS? that could look hella sexy) it…
It would be awesome if the map was split in 2 areas: one a gritty interior and the rest taking place in a lush green valley where VR crashed. Regarding visibility, I guess that a lot has to do with how the shaders are put together, eg how quickly details maps kick in, how much of the character colour comes from diffuse,…
Super late, but you know. Hazardous: see PM :) Ace: Specular is Kajiya Kay-based and the diffuse term is a really soft half lambert (scale: 0.75, bias: 0.25). It works for now, and maybe in the long run I'll look into transmission or SSS, depending on what Max allows me to do. I'm not worried about instruction count as you…
We're already backing AO maps, what is new? Translucency/fake SSS maps are already being used for skin shaders in games today, and that accounts for like 0.001% of the art content in a game anyway. I wouldn't really worry about it. Doing unique environment work, as has generally been the case, will be the biggest place…
King Kong had around 10Mio or something only in his Face, thats why they initially invented Mudbox, as there was no Software to handle it when they started working on King Kong. Definitely not in the 3d Mesh but in the final displacement, and then it doesn't matter if you have the 10mio in your app and push render or if…
Hi, I found an image which has been rendered using KeyShot 7 and I'm curious to know how we can do the same in Vray. As you know, many medical instruments are made using transparent and cloudy plastics like syringes. Can you please help me out to achieve such cloudy transparent plastic using Vray? I need to achieve a…
had some time and helped some friends out on PT2 since they got not much modelers. Basicly i wanted to port my favourite character model from the first part (HL1 engine) to HL2. It turned out a bit excessive regarding specular maps and stuff. I made the face 1 year ago, opened it again added polygons here and there,…
Hello, This is a personnal project of strategy/City Building game made in Unity. I Started it on the 1rst of January to see what I could do in a month of work. I made everything from code to graphism. All the asset are sculpted in Zbrush then textured in 3DCoat. I made this project in order to learn more about the creation…
Hi everyone, I am currently looking for a freelancer who would create a 3D presentation for my project. The presentation uses a sweet girl photorealistic character. I was surprised to find out that it seems to be impossible to buy high-quality (The Blue Project by Dan Roarty level or Portrait of a Young Woman by Alex for…