Today's exercise is to add my Son of Santo styled character to a IC6 world. I'm experimenting with foliage, foreground lens elements (as I tend to stage my work in the middle), overhead Softbox arrays and learning to assign a walk to a Path. 800 frame animation switched between two cameras. Assigned a Dummy or Nul object…
Thanks for the replies everyone! It makes a big difference to get your feedback, and every round makes this that much better. Currently on the bus, so I'll have to post more later. @Sean: Can do. It'll be up in the next revision this evening. @CMan: Let me reflect that back to make sure I understand... + Tighten up the…
there's also the fact that the guy was from San Diego. I live in san diego and there is no legal ownership of an assault rifle in this state. at all - ever. so that's how well those laws are working. I don't know if you have kids, but I have 3. Whatever the chances it's not worth the risk and it's not something people…
many artistic traditions and disciplines to consider as well... I wouldn't dismiss any particular artist as "lacking" ( anatomy Nazi? ) because their strategies and language might just concentrate on a different approach. ( wouldn't assume they haven't spent less time agonizing and pouring over the human form and with any…
video: https://www.youtube.com/watch?v=Oe40pxcjPpM vid2: https://www.youtube.com/watch?v=tvE6C9OVisc link1: https://eternallybored.org/misc/wget/ link 2: https://gnuwin32.sourceforge.net/packages/wget.htm link 3: https://www.gnu.org/software/wget/ linux: https://gitlab.com/gnuwget/wget2 Probably going to need a linux…
I saw this promotional ZBrush render: Do you think this was rendered in ZBrush? How can I get this SSS effect in ZBrush where the light shines through cloth but not an object behind it?
Working on the Temple of the Sun from Indiana Jones and the Last Crusade for the competition over at game-artist.net with a friend. We're getting into it a bit late, but hopefully we'll be able to pull it off.. :) Images of how its looking so far: There are a number of problems at the moment, but any crits / comments are…
I was curious to know how people here handle skin in UDK. I tried out the SSS feature of the DX11 renderer, and frankly I thought it looked like a pathetic excuse for SSS. That plus the DX11 renderer gives me tons of issues. Anyway, here is what I'm working on at the moment. I'm interested to know how it looks so far. It…