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Re: [STAGE] Street Fighter 2, Bath House, JordanW
Reply by
JordanW
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Apr 2011
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Featured Artwork
I'm not sure what you mean by no spec in editor, The spec is working all the time for me.
8 results
Alita - Comicon
Topic by
Piflik
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Oct 2010
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3D Art Showcase & Critiques
I figured I could also pimp this here ;) 11.5k Tris (roughly), 2k Diff, Spec Lvl, Spec Col, Gloss, Opacity, Glow, Reflection and Normals.
Re: RPG 7.
Reply by
Mark Dygert
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Jul 2009
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3D Art Showcase & Critiques
Looking great. It will look ace once you get the spec working. Metal is almost 70% spec.
9 results
Re: Sci Fi LCD Screen for UDK
Reply by
khatake
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Jan 2011
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3D Art Showcase & Critiques
Update. Spec is the same as diffuse (for now, default spec annoyed me). 3point light shader.
Re: Blizzard Art Contest
Reply by
JacqueChoi
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Aug 2006
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General Discussion
Anyone know what the texture spec's are? Normal/Spec maps allowed? Any kind of shader?
3 results
Re: My Work Dump!
Reply by
EarthQuake
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Sep 2007
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3D Art Showcase & Critiques
no real reason to have a spec level map and spec color map, these can be combine into one.
6 results
Re: Diablo III Witch doctor WIP thread
Reply by
woogity
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Aug 2012
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3D Art Showcase & Critiques
add some noise to your skins spec map.and yea get more contrast in your spec in general.
7 results
Re: Subdivision modelling Challenge - Win DEAD SPACE 2
Reply by
Olli.
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Feb 2012
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3D Art Showcase & Critiques
is that.... what i think it is? oh my. needs more spec... pinching is very hard to see without spec.
3 results
Re: Revolver Design
Reply by
Raider
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Nov 2010
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3D Art Showcase & Critiques
Quick dirty tip for guns, diffuse = darker, spec = whiter. Lets the spec have a nice pop
7 results
Re: Painting sRGB/Linear, best practices
Reply by
Zeldrik
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Jan 2015
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Technical Talk
In my experience. Diffuse/Albedo and spec masks should be in sRGB and normal maps and spec roughness shouldn't.
2 results
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