i agree with dimfist... less is more. better to show the things your best at instead of trying to show that you can do a bit of everything at the risk of not really shining anywhere... i'd say that the machinegun is probably the best model.. your still life stuff looks good, too the environments are good but not great and…
*blows kisses* sup aldo, good to see you on here. thanks! arsh: thanks, yah i just checked it on a different monitor. ill jack up the contrast. rollin: thanks! Per: No mesh changes! hehe nah ill check it out. Mop: thanks! couldnt agree more Vahl: thanks, nice observations yah im seeing the same thing with jackablade's…
Hi, I'm detailing some mountains in zbrush to use in a sky box and I want to create a layer of snow that is only on the horizontal surfaces. Is there any easy way of doing this, painting the snow by hand is pretty painful and looks rubbish. I've seen people do snow and sand as a shader in UDK, is there a way of doing this…
[ QUOTE ] I'm not following with the green normal channel because I don't know what it's supposed to look like normally. Perhaps a screenshot of the channel would help with pointing it out [/ QUOTE ] Just use swizzle "X+Y-Z+" in the xNormal 3d viewer slot, that will invert your green channel automatically, Then grab a…
After receiving some critiques that I should show some more hand painted assets I started working on this environment. Since a lot of my recent work has been photo projection visual effects assets. I'd appreciate comments or critiques! Thanks! Based off of my own concept from my comic "Keepers of Time" Here's what I've…
Hi Guys and Gals Been knocking around this forum for a while now, some awesome work but i managed to develop a model which i feel is just about worthy to show, but only you can be the judge of that. All C and C welcome, was an opportunity to try out my new Wacom Tablet, the renders are screen grabs in max using the…
I'm using flow maps a lot in Unity, with custom shaders. I'm not doing exactly the kind of directional control you're talking about, but it certainly seems do-able from a shader and UV standpoint. If you used traditional pelt-style UVs, your flow map would have to be authored to counteract that non-uniform flow. The…
Great renders/characters... I would make it shorter though, I was getting annoyed at how slow paced it took to get to the next character. Make the turntable rotate once to show off the model, then I would have still pictures to show the wireframes And I would either fix your anatomy character or take him out fully. The…
Thanks @Demno! I have ran into a road block. the project I am working on has slow motion, does this ruin the idea of flipbooks? because the flip book wont run in slo mo? if so can I make the flipbooks slow down and speed up in real time? or is there a way to make fire and smoke without flipbooks? I need help!!! Please help…
I really like this guy, but your textures seem a little underdeveloped. They seem a little muddy and soft, You could add a lot more surface detail by just adding in some scratches and noise and maybe some small details like markings. The main issues is how dark and unsaturated your colors are. If you added in some more…