Firstly, hello! I'm excited to get involved with PolyCount. I've done a lot of reading on the site, but this is my first post. :) For February, my partner and I were working on a 2D top-down dungeon crawler called "A Dangerous Venture" (Working Title). We built it using Unity3D and 2DTK. I'm a 3D generalist by hobby, but…
I am seeking a very talented pixel artist to work on my next mobile space shooter game... The artist should be a very talented guy with good 2D animation skills. The game will use a very improoved version of the same engine used on my first mobile game "Comic Blast" which will help to make an amazing game in short…
A little more explanation on what Zbrush is doing: Zbrush doesn't render 3d models the same way a program like Maya does. This is because zbrush isn't a full 3d environment that has cameras or lights physically positioned around the model to work with. It's just a model floating above a static 2d painting canvas. When you…
At the beginning, the "welcome to nexuiz" line is kinda cheesy, I'd drop it. The video is good, some very pleasing looking scenes. The environments and effects stood out as the strongest features of this video. The area at 45 seconds, with the open glowing windows and the dark hall with blue/aqua lights at 16 seconds are…
I've got a 12x and I'm not a fan of the size of the screen at all. 1280x960 resolution and the actual size of the screen mean leave me feeling rather cramped.
Here are screen shots of the highpoly and lowpoly mesh, as well as a screen shot of the UV unwrap. I also included the FBX files of both models in zip files