no the first one is style-transfer in realtime(ish) - the second is someone making a game that looks like body-cam footage DLSS/DLSS2 do 'AI' super-sampling, DLSS3 adds a temporal dimension to that.
Hello. Snowflake alpha texture was applied to three planes. Only one of them cast the shadow correctly. Others have shadows according to the plane modeling. I asked adobe for a shadow solution, and they told me to get rid of the plane. On their advice all my low poly characters will soon be bald. I hope my future user love…