In your example, this backface culling setting was applied to only the "selected" active selection ( if any ). That might lead to unexpected behavior if you simply meant to apply backface culling to "ALL" or on an object that wasn't selected. If that were true then the right answer would be to simply select the "all"…
Like what Mirbobo brought up, unfortunately a lot of university teachings are not anywhere near up to date. There are exceptions but if scrolling through the education threads you'll quickly see the trend. Continue on Polycount though and ask questions when something confuses you because I know I had the same experience…
These are 2 types of workflow. From what i've seen , High to Low poly is mostly used when making organic models. They first sculpt the character with anatomical details since it is faster to sculpt than block out an entire human body made of polygons. So they basically sculpt a human body made of millions of polygons (or…
welcome to the forums! Those are nice, cartoon-style (Monkey Island comes to mind) Palm trees, but I'm curious what they're intended for? If they are for a game, then there are a couple ways you could reduce the poly count. But first-- I think you mis-counted the number of polys-- are you sure you meant triangles? Because…
Thanks for the critique. I'm pretty much set in on a project at work for a good long haul before I can show anything, so I am actually in the process of working on some new stuff to fill out my personal portfolio. I've got some decent stuff, but my skills have greatly improved and I think I can definitely fill in some of…
1. Hm as for UV. That also happened to me. I uv the mesh in rizom-uv to check it out. Whenever I imported the mesh the UV was broken but when I re-imported the mesh the UV was as good as it was in rizom-uv. I don't know what the problem is. 2. About using less support loops. I wanted to have smooth areas in those areas,…
This is a character I've been working on for a while. Mostly inspired and tried to aim GTA characters as inspiration. Used Blender for only Hair tool plugin which is really helpful for creating exactly what I want in a versatile way. Polycounts -36k for all hair, facial hair, eyebrows and eyelashes(I didn't removed inside…
Thanks for the reply! In this model I have only three or four sided poligons, I checked the uv's and are ok, however I exported the obj and it works well..seems to be something with the fbx exportation. I sended the fbx to the mail you told me.
Hello How would you make this debris? https://cdnb.artstation.com/p/assets/images/images/008/249/427/large/ben-wilson-manhattan-debris-comps-02.jpg?1511468205 From this guy: https://www.artstation.com/artwork/596qP I mean i think i got the basics - it consists from several separate models put together but modeled…