Hey! I'm working on my portfolio project which is low poly VW T1 game asset and would like to get feedback about textures. The idea is that car is used in post apocalyptic world and final render I'll make in desert scene. There will be props in baggage hold and on the roof top, I'll add them later. Quickly rendered in…
The face scanning tech was interesting, I hope those guys get picked up by another studio. edit: just want to add I hope everyone gets jobs quickly. Nothing makes me rage more than a-holes saying devs deserved to lose their jobs or a studio deserved to be closed.
Finished my rocks, changed the color to less of a desert theme. OG i though that I could do a sort of HSV adjustment on the texture in UE4 in real time to change it buuut I couldn't figure out how to do that so I changed the color to a greyish to fit the shapes of the rocks. Made just a couple rock formations but I think…
Thanks a lot! You could be right about the intensity of the light, I was trying to get a good balance on the tone mapping but it was either too much dark in the shadows or a little brighter than what I wanted in the light, so I chose to have the light a little brighter and not have really dark shadows but it was a trade…
Whirly is the same type sharpener i have on my desk at work!! the only way way i would see the satanic thing as being a problem, is some of the beliefs he mentioned go against a lot of the basic principles you would want in a soldier, seems to focus more on being self serving, and don't sound like much of a team player.…
Alright all done. Title: O'Nivia, The Desert Mirage (changed the name). The first piece in personal card game project I'm making with the goal of having a whole new updated portfolio by this time next year. In the world of the game people perform rituals to create different colored fluids called Agars that when drunk grant…
Well said, I completely agree with everything. Watching that truth about bf hardline really does put a nail in the forehead about it all. To know Frostbite may be difficult to Mod and to use. Well... That never stopped anyone from using BF1942 and BF2 mod tools that were janky as all hell. Good stuff came from them. Like…
The scene looks promising I don't know how realistic you were hoping to get this but Ill put my two cents in just in case. What language are you using for the building signs? Its not Arabic. Also the trees are way too green and are more fit for a tropical place then a desert. This and this are an example of the type of…
a lot of the "designers" think it's their way into the industry. they look at stuff like gunman chronicles, counter-strike or desert combat and think "wow, if i rip off one of those, i can spend the rest of my life making games too" they always seem to miss the bit about fun and innovation. i'm still waiting for hl2's big…