Wearing the wood isn't the answer. The problem with the wood is that the grain is going in the wrong direction - they need to be rotated internally so that the wood-grain is running in the same direction as the gun itself. This will also give you a multi-layered, burled wood look to the curved surface of the grip which…
she's mayor of SEXYTOWN USA if you ask me. and you did, on MSN, i just blocked you and then pretended to be offline. ahem. would love to see you work up the hair a bit more, at least to be somewhere in the amaazing neighborhood of the face of the skin. i think you've really done a good job here--she clearly has the same…
Hey guys, good stuff here... Another AI student here, I got to the one in phoenix though. As for the crits, I think the models are great; I do agree with the boys about making your layout a little more attractive..I disagree with Jesse about black not being too good, I think black is fine as long as you do an overlay of…
[ QUOTE ] I'd be very interested to see what happens to the Zbrush userbase after Mudbox has had a year of evolution in the field. [/ QUOTE ] Indeed, there are tools and workflows available to you with Mudbox that are not possible with Zbrush. Ones that make it very revision friendly. Which is very attractive to Art…
I think it's worth keeping the smoothed tubes at the front AND putting them at the other end - that's something that caught my eye when I first saw it - it seems inconsistent with the one end low and the close end high. After ridding backfaces (if you want to take optimizing that far) and normal mapping the screws and the…
Just a personal opinion here, think of it as you will. I can't tell if it's the texture or typical nasty jpeg compression but I can't say I'm a fan of the noisy look to the texture of the rock formations when looking back at the high-poly sculpts. I think a clean texture whilst maintaining sharpness through…
So this is still in super early stages. I've basically started this sculpt with no clear goal in mind, and it kinda turn out with this concept. The idea is a cyborg/andriod/robot/whatever with a pretty female face tasked with human relations, for a less social and likeable group. The set up I'm thinking about is that that…
Playstation Home beta came out today. It similar to the 360 avatars except you can walk around the virtual city and chat with other random people. Watch trailers in the movie theater, listen to music and dance with others, play pool, bowling arcades, purchase clothing and furniture for your virtual apartment using real…
Hi Love the reflection in unity 5 and the normal map interpretation, but am having trouble getting good results with the standard shader specular workflow. I can put my gloss map in the alpha channel of my specular map and it works but only the metal sections seem to come through properly, the rest of the model is dull.…
Many of you guys were so helpful on my "Attracting a Quality Artist" thread that I've been looking for some way to give back something that may be helpful to you. I ran across this article and specifically the below quote and because I've looked at a lot of portfolios linked here I thought it may spawn some good…