so I got bored of playing wow yesterday and decided to do some zbrush, made a base mesh in max and then threw it into z, was pretty fun, heres the end result, I might mess with it a little more.
Hey everyone, I'm about to graduate for highschool and I have a very strong desire to become a 3d modeler/texture artist/concept artist/environmental artist. I don't really know how I am going to become an artist, but I want to become one. I am also wondering if this is the sort of thing that can be self taught, as there…
Cheers Stoop, didn't know about the z-tolerance thing (I hardly use the draw palette). Ghosting is on by default with transparency. If anything, it makes it even harder to see IMO.
preferences > tablet Also, turn up Z Intensity if your stroke isn't strong enough (main UI, it's a slider near zadd/ zsub buttons, below the Render menu
You should be able to push and pull in the Z-depth by clicking outside of the widget and moving the stylus/mouse up or down to bring it forward or backward.
This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…