Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Stone Wall Finally found the time to continue my exploration of stone surfaces. 100 % Substance Designer, rendered in Marmoset. Artstation post : https://www.artstation.com/artwork/2xo6zx
People who had been winning by merit of their own hard won skills now become the losers Why? What does these people stop to use AI too? And to repeat it again, it's not that you can let your cleaning woman do the job now. It's the opposite, you need even more knowledge about art than before. You cannot simply start to…
Hello guys, Im new in game art major and I need to model a stone house using Maya 2016, is there any recommended way or technique for stone modelling inside Maya? Thank you,
@JordanN Well let's take your environment as an example. 95% hand-sculpted. A lot of assets that need to be individually sculpted, high/low created, baked, and I assume you're texturing them all uniquely? Destructive workflow. Locked into your bakes. Pain in the arse to resculpt/rebake. That's a lot of work and a LOT of…
i'm gonna disagree with Ibanez as a beginners guitar... i'll list some pros and cons for different guitars here, and why they would be better for a beginner. also, note, i used to work for a guitar store too (sound control), so i've seen my fair share of bad purchases from people who think they know better Les Paul: pros:…
Almost finished. Currently at 3k tris, too big for a video game you think? I'm going to rework the textures, especially the base stone and the side stones. Crits more than welcome. -Fwap