So I'm finally taking time to write some feedback! @mine : Really nice work on the sci-fi panel! The only thing I can think of is that I would like a more plastic look / less roughness / more gloss. Your Mars Surface looks really neat as well, the only thing I'm missing are some nuance variations in the sand and damaged on…
Hi again, I have worked on some more textures, my Korean village project is on hold while I wait for my desktop computer to get to my new place :smile: So back to the good ol' textures! These two rocks are going to be added to both my Gumroad and Unreal Marketplace sets pretty soon. Furthermore, I'm working on a seamless…
Man, I'll have to read that when I'm not so sleepy to fully understand that gibberish. After skimming through it for a bit though, it seems to be a bunch of if then statements that could be interpreted in different ways. Keeping it simple for myself: Rock thrower was hired by the glazier: Free rock, minus $1 for…
I'm building a terrain for an upcoming mobile game from our studio (Threye). So this thread would be about me finding a way around to do certain things inside Grome. To start with, I plan to add in some features like Train Tunnels and rock arches in my terrain. Doing these things in a 3d package externally is a fail safe…
Week Fourteen Day 1- I watched some tutorials on different mapping and found one that’s simple to learn. I want the moss to appear on the rock’s top surface. Create Snow Effect On Objects - Unreal Engine 5.1 https://www.youtube.com/watch?v=SJdl7XUTI2M&list=PLbX7ESNWG72rEPdM8QaQVG8TIKC6LvVj5&index=12 Now I have three…
Hey all, my name is Cam and I'm trying to make an environment piece every 2 weeks that would be considered game ready. I've been trying to meet deadlines along the way to simulate an actual studio environment, so I when I get a job within the games industry I'm not blindsided by the pace. I'm seeking critique as I go so I…
Why though? Humans, like most organics that are still here, are hardcoded to survive and replicate, it defines our aggression... but AI "life" might be completely inhuman and not have the same fears or needs. It might be content just sitting on this rock, observing the universe until its hardware loses function.
Hey Shaun Slade, good to see you're exploring your theme a little more. I think for establishing the mood and colors of the area your first ultra zoomed out shot works great, though if the idea is to give it to Epic to use I think it should be much more defined into what things are. I suppose it's the kind of nature to…
First of all thanks for the comments :) @Deforges: I sculped the terrain by hand since it is not too complicated. Terrain textures were done in world machine and substance designer. the rocks were done in 3dsmax and zbrush. I baked down a unique normalmap for the large rocks and used tileable rock textures for close up…