Since you consider going back to study more, it seems you're not in financial problem at the moment. Then it doesn't really matter much if you work or not. Do I understand this part right ? If so, you can get a part time job instead, so you have more time to put into improving your art. Maybe 4-5 hrs a day ?
The fingers look a little thin in my opinion, but that could just be me. I find when ZBrushing hands it's easy to accidentally make the fingers quite flat or thin. I'd recommend using the BackFaceMask on whatever brushes you're using for parts like that. I'm no ZBrush pro (not by a long shot!) but I did find that a fairly…
Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
Hi, this time I saved my work, came back and all layers with partial coverage on the paint tab have black fill where there should be nothing, so everywhere I've erased or not applied a projection is black. Must have walked under a ladder or something.. I can only smile and bear it.. What now guys? this seems to be a random…
Hey guy's, I wanted to share a few of the things that I was a part of on the game Rage. It was an honor working with the talent here at id Software, and I apologize that it has taken me a bit as I have just been so caught up in all the great inspirational art as of late. I was trying to get a post effect feel going to help…
Hi everyone, The school I work at (Universal Arts School) will be releasing a series of FREE tutorials on diferent aspects of game development. We are releasing the first 2 parts this month. One is on Modeling and the other on creating a couple of games in Unreal. I modeled and textured this ship and will cover everything…
Dear polycount members, Hello, I am Ishaan. I am a fine arts graduate with a diploma in 3d art. I have 3 years of experience working as a illustrator and character artist (freelancer) and 1 year of experience as a 3d artist. software knowledge- blender Maya Zbrush adobe photoshop adobe illustrator Here are portfolio links-…
Our latest weapon concepts based on previous blockouts. The main focus of this iteration was acheiving style coherency of the designs and their features with the rest of the game. Edu also took it upon himself to explore moving parts and features to give the weapon a more mechanical feel which worked really well! Credits:…
For your sword, I would ask if you want the blade not fully curved? Maybe tweak the blade vertices to make a smoother sharper curve. Looking at the texture, I would analyse the importance of each part more before uv mapping, so the areas that are small and less important have less space on the texture map than other parts.…