Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
I go for the baked masks approach nowadays. You can see some examples here https://www.artstation.com/artwork/PmAeJo https://youtu.be/KvdMY6XTVF8 (33 mins mark)
Aye, doing the masks with vertex colours works and it's cheaper than hauling other mask maps around (though the masks can be a smaller resolution and you can use a channel per mask zone getting 4 mask zones in a single texture), but it's much harder to control and needs to be setup on a per character basis (whereas mask…
Hey. Just replying to your pm. Sorry I didnt reply sooner. Thought i'd reply here to answer your question and give some feedback. You asked how I went about texturing my Bull Skull character (http://4.bp.blogspot.com/-xBbPzLBJzPo/TWwemyH-VUI/AAAAAAAAAcg/2YK9sgSyB3w/s1600/BPR_TEST2.jpg). Well. Its a pretty easy workflow…
MOAR updates. ====== March-22-2012 Added an Alpha Lerp mask for the diffuse, just incase you need to have a mirrored texture but would like to have color variations on a second channel, replaces color, isn't additive. Not sure if I will keep the Switch for the Alpha, might as well keep a white texture in it and have the…
@carlobarley: Yer of course I will give you a brief run down now but when I have finished with the project I will do a proper right up cause there are a lot of tips tricks and hints that I want to share with everyone, plus a few people have been asking for a break down. I Baked an AO and Normal from the high poly in max as…
Hi Okorynal Tiling is by far the most difficult bit of all. I'll try to explain as precisely as I can though. So after you baked the scan on a low poly plane you get a very big texture such as this Select an area that will be your base, as a rule of thumb I try to select the biggest square I can draw Copy both the selected…
dtschultz,soulstice, Kewop Decam - thank guys! Stromberg90 - added a rim ligth in this update! ;) The new marmoset is awesome!!! Snader, Slum - thank you for the suggestions on the chain itself. This is something that ive asked a few people and it boiled down to just model the stuff, specially since its next gen. Animating…
Nice! Here's some crit; 1) The corners of the hexagons all touch in your reference, but in your material, they're separated. You probably want to reduce the size of the bevel. 2) I'd reduce the height of the bricks. 3) Your material needs more colour variation, unless they're meant to be new. Notice on your reference the…
Hi! For official information, look for the documentation: Paint Vertex Colors Tool According to that article, it's possible to store vertex color on nanite-enabled assets, however it's not possible to have unique vertex color per nanite-enabled instance. So you could store some information/ masks in vertex color and do…