No problem waiting....I just swapped out my video cards and put my faster one in the new computer. OMG...it's like twice as fast....from a Radeon 9200 128 mb to a GeForce FX 5500 OC 256 mb. My new 'puter has an AMD 64 3200+ and a gig of PC3200. Me likey....me likey very much. I'm just practicing and gettin' my chops down…
Nice model and bake, but I feel the material needs a lot of work. Generally speaking military paint is very mat with a lower gloss than your average car. It could also do with a cubemap to really sell the reflections that you can see. The glass would be better because of this.…
These people continue to blow me away. When I originally subscribed I had a down speed of about 1,700 kbps and up @ 128. I got another increase a year ago of 256 up. Now they "give" me a new down towards 4 mbps and I measured the up at 370 kbps. I luv these people. Mind you I only pay $59 + tax a mo. including my tee vee…
with my current project i'm limited to 256 tri/vert/texture size and while the tri count isnt too difficult, keeping the verts low is throwing me off. i've been reading through the wiki about keeping UV islands to a minimum and reducing the ammount of smoothing groups, but that doesnt seem to be shaving much off...... The…
Right now I have the lightmap res at 256 and in my lightmap unwrap I have no overlapping uv's. Where I'm having the problem there is no break in the unwrap. Any suggestions? This has been driving me crazy. Edit:I should note it only looks like that if view from a angle, straight on it looks fine. Edit2: I put the same…
I am pritty happy with the outcome, i structured my work flow symilarly to that of the tutorial when it came to texturing: 1- Work in Tonal Value ( Direction of light. ) 2- Dark Detail ( Scratches, kinks and textural definition. ) 3- Light Detail ( Highliting the scratches, kinks and textural definition. ) 4- Bounce light.…
Started to Model the other Day here's the WIP. Note: Poly Count is currently shitting at 950 Tris What it Now looks like. Note: Poly Count is currently shitting at 1200 Tris. This is not going to be the final Low Poly Mesh. Will Change after i have made my High Polly One. This model is just going to be a starting point for…
Hey man heres some crits you should really look into. 1. What is that? Is that horns or eye brows? 2. Bicep looks a bit weird maybe look at some anatomy studies? 3. Maybe have a cape button there or something? 4. Beard is not attached to the face... 5. ehh no eyes? and at last WHY is the picture so blurry? did u render it…
Interested! I'm trying to get back into the habit of drawing regularly, might as well have an output like this collab since I can't really keep at purpose-less sketching for too long. Here's a couple of semi-steampunky pieces I've done- http://chrisdejoya.files.wordpress.com/2010/07/shadowengines.jpg?w=950&h=1342…
Here's a card that looks somewhat comparable to the 9800, and maybe a little faster. Looks like it's about $80 after rebate. Only thing that I can see that's any different is the memory interface is 128bit instead of 256. Think that will make a huge difference? I'm pretty sure my mobo is pcie 1. Not sure how that will come…