You can get this computer off newegg for under $700: AMD 64 X2 6000+ 3.0GHz Socket AM2 ASUS SLi-Ready Mobo 2GB Mushkin DDR2 800 Geforce 8800GTS 640MB My personal suggestion is, if its for gaming, shy away from Quad core right now, thats an extra $100+ for something that isn't going to be used. If you have the money, go for…
So I have the UVs mostly done. and its 100% and a bit more down to a game count. The gun is just over 5k, lower than what i was aiming for. So Im going to model in some bevels edges to get some good normals baked out. The grenade launcher is 2400 polys, and the scopes are 800/1250 respectively. Im pretty happy about that,…
Character Art is probably one of the hardest disciplines to break into. Nobody is saying you can or can't do it, but its HARD. Worldwide there's likely under 800 full-time Studio positions for Character Artists. I'll just throw this out there, so you understand where the bar is at: Here are all of the Character Artist…
Sometimes I use Adobe After Effects and Premiere Pro to make demo reels or trailers for my projects. I also sometimes use Illustrator but not often. Not being able to export 100,000 triangles models might not be a big deal but can be once in awhile when it comes to baking and stuff like that. I use Substance…
Small update. I reworked the fence. I cut down a lot of polys but it still has that cool gothic look. I also finished the simple block out of my scene in UDK. I kind of want to keep it simple so I do not get overwhelmed on my first scene. UDK blockout High Poly Low Poly Low Poly Wire The left section is almost 900 tris,…
You've been improving a lot lampekap, nice work. A couple quick notes-- post bigger (a height of ~800 pixels is usually nice) that we we can better crit your work, and now that you're getting more advanced with the busts it'd help if you posted front, side and 3/3s, again to help display your work and make it available for…
What's up Zcubed, if you want to know the secret to becomming a good modeler, well the first is to start using reference and the second you are doing already which is practice. Over all you are doing a good job. Try to only put edges were there is detail. For example if you can define the shape of a curve with only 4 edges…
I am pretty happy with my EEE PC Laptop too. I actually bought it on Rick's advice here. It's very easy to carry around. It runs most MAME roms well(Street Fighter 2 for example). It actually runs Quake 3 with good settings at good frame rates without any kind of overclocking. The resolution on the smaller-screen-version…
Hey guys, I've subscribed a while ago but I never posted anything. So here is my first post. I am actually working on the male and female anatomy for my portfolio and I was looking for some advice and criticism. I've been staring at them for too long, can't see what's wrong anymore. Here is the female sculpt :…
Just a heads up modo peeps, This was Farfarer's suggestion and it works :thumbup: 1. Bake from object to render outputs: shading normal in Modo (make sure to check "remap pixel values" from the render output properties. 2. Open xnormal, and under the tools tab, choose Object/Tangent space converter 3. Link to your exported…