Greetings all, my name is Raymond Jacobs owner of Ethereal Darkness Interactive creators of Morning's Wrath and The Lost City of Malathedra We're currently working on Morning's Wrath: Caverns of the North (Morning's Wrath 2), and are in need of a few talented individuals who would like to assist in the creation of art…
Hey guys, we're looking to recruit a modeler for our half-life 2 total conversion called Master Sword: Source. Master Sword: Source is an unreleased action RPG. More information can be found at http://moddb.com/mods/master-sword-source. We have programmers, mappers, and even an animator, but we haven't gotten a modeler who…
Hi! At Rekim Ltd we're prototyping a game in Unreal and are looking for a Blender generalist to model, rig and animate some character designs ready for use in the latest version of Unreal engine. The game has an artstyle similar to Creature in the Well, Ashen and Untitled Goose Game. This would be about 2 months freelance…
i was working in a dota 2 ward project and wanted to bake out the normal maps using Xnormal. i made the lowpoly using 3D-coat and made the UV's using Maya 2011 (1500 tri low poly). i made the lowpoly cage as well using Maya 2011 and wanted to know why i am getting projection error like that?…
Hello! I've made this tutorial to help you make yourself good base mesh horns, with nice topology. In the end of it, you should be able to make a proper set of IMM horns. With this method, I've made over 50 inset meshes within the brush. It's my contribution to the 3D community in general. Free of charge, so please if you…
hey guys, Just thought I'd pimp the upcoming local Siggraph presentation: Designing Assassins Creed 2 ,coming up on may 18th. "During the production of Assassin's Creed II, the design team faced the challenges of an enormous scope, one of the biggest development teams ever assembled and a limited time frame. This talk is…
Hello Polycount! 10 months ago I was looking for jobs on here myself, now I've expanded my company and we're hiring! I'm in need of a Senior/Lead Blender Animator for a 2 month, part time, contract (approximately 20 hours a week). The job starts immediately. For the right animator, this will very likely lead to future…
Hey guys, I`m looking for some advice on something I've been thinking about a lot lately. I'm currently working in a small studio. My official title is 3d animator, but I am essentially a generalist. Been here for 2 years now, but I feel like I am in a rut. I am not learning anything at work, or really becoming a better…
Created this scene when the Mr. Robot Season 2 finale came out. Fully textured in the Quixel Suite, some Megascans use in the aquarium. No baked textures except the walls (before I had decided to do NDO for the rest of the scene), but heavy use of face-weighted normals instead. Learned a lot about getting nice moody…
Hey guys! I just finished a new course on modeling, texturing, unwrapping, and painting materials for a game ready first person weapon. As I love the Polycount community and like passing along the good vibes I I have it on discount. If you're on hard financial times just message me and I'll see what I can do, I believe…