i was working in a dota 2 ward project and wanted to bake out the normal maps using Xnormal.
i made the lowpoly using 3D-coat and made the UV's using Maya 2011 (1500 tri low poly).
i made the lowpoly cage as well using Maya 2011 and wanted to know why i am getting projection error like that?
https://gyazo.com/755c0434261d0dc530dc0102f43a4f9ei would like to know what am i doing wrong and why am i getting that type of error.
Thank you.
Replies
i also used a cage as well. made it in maya too
also i did explode my mesh to seperate parts. still didnt work
may you please provide me with your steam profile so you could help me with that ?
also sure. here are some images...
https://gyazo.com/10425ba66e1c6a73d34274c6add273c1
https://gyazo.com/5775e754545964ede9aeab1e24bd0674
https://gyazo.com/ed712025c415e6c86b4d479a94ba0a9a
https://gyazo.com/0458e40a77b37975f088217fcf3718bd
i can upload the low poly mesh with the cage if you could help me with that...
thank you for your replay.
Are you using the ray distance calculator tool?
I know all the cool kids use cages but I never have. Try making your cage bigger first it looks like the high res is penetrating it? but like I said I don't use them so I'm not sure.
the error still comes. could you provide me with your steam profile so maybe i could add you there?
thank you.
https://www.mediafire.com/?vyplcsafadbwaop
thank you in advance
i still get some error when i import it inside substance painter
here is a screen
https://gyazo.com/21517ef2d95c94ece5cf9be5e2f6d0b2
on the eyes area
It looks like you could probably paint it out in photoshop by selecting a near by color and using a softround brush to paint it, or clonestamp from a correct area. If you want to try to get a perfect bake you can adjust your rear/frontal max distances in xnormals.