Here are the major things that stuck out to me: You have some area's where it looks like you have alot of edge loops that doesn't seem to do much. An example is the awning. Another example is the brick wall. I think you're trying to have some exposed brick, but it looks like it could use a bit of cleanup with the edges.…
We actually have a modeller working on props, but we need another modeller and one animator to cope with our needs. See direct links to videos below in case you had not seen them on the blog: [ame=" https://www.youtube.com/watch?v=PjLIIVoyzW4"]UDK PECERA IGOR COMP - YouTube[/ame]…
Thanks for all of the comments, hopefully I can get some more time this weekend to work on this, this week is pretty brutal as far as free time is concerned :( Felipe: There are generic metal shaders but I have custom textures for the faucets, lights etc... One thing that helped me plan this scene was I took the total…
Same thing happens to me in Maya 2012. I have imported 2 different .fx files (Xoliul Shader and lcnextgenshader1.2) and neither of them are displaying anything. My mesh persists to display the default white (or green when rendered) material associated with the Hlsl shader. When I add my diffuse texture and specmap, the…
Looks sweet dude! You could have probably symmetried/mirrored the top parts and possibly other areas to gain a little more textel density for the screens/buttons. Also, if your texture had to get crushed to a 512, the buttons would prob. be fairly blurry. Either way, like I said, it looks nice. Definitely didn't expect to…
Id set up a image of 512 by 512, get some grid lines at set that at Grid lines every 128 pixels, subdivisions 1... make sure you go to Window Show Grid. Id start off with your brush at 100% hardness, 0 spacing, and for the grout lines turn on the Scattering and raise it up to something that makes it not so uniformal, then…
So 450 euros to USD is currently $511, and Walmart sells 32 oz containers of potato salad for $2.48 online which seems about right for the average ranges of potato salad. Long story short, I'd return the video card and buy about 412 pounds of potato salad give or take a few salads worth of taxes, probably can really only…
I had thought the barrel was too fat at first, although you're probably right. The stock takes up ~50% of one of the 512 maps and it still looks pretty low-res. Although I bet I could squeeze the magazine map into one of the others, or just scale it down (why do I need a 512 for something you rarely see upclose?) But yeah,…
Love it all. Just a quickie - do you really need a 2k texture on that golf cart? I bet a 1024 could do that. In fact, I reckon you could pack the exterior onto a 512, get the interior onto a 512 or even a 256, and then use a 256 decal sheet for the logos. We have a lot of vehicles in some of our games so we need to keep…
Its been a while, but i've managed to do a low poly and textures on this guy. The body is at 2048*2048 d/n/s whilst the gun is at 512*512 d/n/s. I wasn't overly concerned with the polycount so I pushed it to 17'729 triangles (including all accessories, guns and teeth/tongue). The render was done using multiple Marmoset…