I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Hi guys I had some questions about texturing a vehicle to Nintendo DS specs. Does the DS support reflections on car materials from an environment map or a reflection map? Would an artist just basically paint in some static highlights or reflections into the diffuse map for this type of texture. Some info that might help is…
Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…
Hi! Don't know what happened when you beveled the edges. If you did so using modifiers, I would double check the result in Unity or reimport the export, to make sure UVs didn't get messed up. Attached you find two examples illustrating what I meant previously (another loop on flat area, then have lightmap wrap around…
Not sure how well it shows up but i threw together a simple example. How it looks in max (but even slightly worse than this) Original texture 512x512 Dont know if it matters, but im using Nitrous and Realistic Materials with Maps. Is this something i should stay away from? go back to OpenGl or Direct3d or whatever? EDIT:…
Did you look at the article? All the assertions are linked to their supporting documents. Wolfire is not "Apple biased"-- our game is cross platform Mac, Linux and Windows. It would be great if you could give a concrete example after reading the source documents where we are "dumbing down" the content. I would also like to…
I am always happy to help - but I still have no idea how this toolset would benefit my workflow. Even for beta testing you want your tool to be documented with a few concise and practical examples. You have pages of text and screenshots describing your UI, but not a single example picture showing what it does. Let's say…
It's heading in the right direction, but it's clearly not there yet. That process uses solid colored images. If you attempt to provide something more complex like a photo you get very iffy meshes. For example: https://www.youtube.com/watch?v=HO1LYJb818Q But it's definitely heading there. Think of any style asset that has a…
Your portfolio apart from the title doesn't really scream tech artist. Tech artist roles are different at all studios but all you mention that is really relevant is kismet and uScript but show no examples, and while useful seems more like a level scripter role. You also mention cascade and have an example of hologram…
Although I voted for books/written articles, a concise, well edited video can be just as good. Most of the videos on CTRL+Paint fit this description. Unfortunately, tutorials with production values as good as those are a rarity. +1 to the Marmoset tutorials - really clear and to the point with lots of examples. I wish the…