Smaller update this week, what with the late update last week but got the remaining current props done. Now I just need to think of more polish that I can add to really finish it off. Will prob look into maybe adding those crystals, adding decals and thinking of props that will add some life into the scene. Artstation Link
UPDATE: I'm back with new update. I modified the terrain slightly. I also added new flower. I'm able to change it's color. It's black in viewport, but when I switch to game mode it has defined color because of blueprint I used. I tried to sculpt some stone, but it looked more like crystal. Flower:
Well, I finally got the ornament done. I gotta admit, kinda a pain, but the pay off is nearly satisfying. Could use a few more tweaks so, presentation shot to come! Thanks Raul... your work on the pistol inspired me to finish the eagle in Max!! This eagle is a little different but, it's crystal clear compared to the one in…
There are so many amazing entries popping up, it's some serious motivation to get working XD Here's an update on the armor: Still has a long way to go but I thought I'd share it to get some feedback! I'm not loving the crystal on his chest, I feel like Draven isn't the kind of guy who bedazzles his shirts.
Hey all, throwing some ideas out here to see what the crowd thinks. I've been messing around with the theme of petrified wood, and here's what I've got so far. Pretty rough sketch; concept art is an improvement area for me. Critique and suggestions are welcomed, of course. Let me know what you think. Thanks! Some reference…
Thanks again, turpedo and Crystel ;) I made a little "making of" for some of my workflow; http://www.goraaz.se/WardenMakingof.html Hope you find it useful
Not sure although I think I am looking at the some kind of humongous violent Crystalline result? ( I was doing research on the sprawling network of tubes that go on forever in the industrial refineries in and around Houston ) take a gander please at the following Google earth link in 3D! ( as much as I ctrl click orbit the…
Here are couple of new ideas :) -try importing this piece with different name (sometimes importer don't update mesh if you use previously used import name) -check if your color texture don't have any black fragments on its alpha channel -maybe try to import those crystals alone that are missing triangles, bound just to…
And here I thought this was with post processing effect already :D Is there a hole in that wall underwater? It seems it loses a bit of information details there, it seems a bit too blurry for me (although I know this is not crystal pure water), at first I thought it was an unfinished area, maybe my eyes are bad haha. But…