That all sounds great, I can not wait to see it. :) I spoke to Belisarius Cawl the Adeptus Mechanicus Tech-priest today and he said! "By the Omnissiah’s sacred gears and the holy rites of the Machine Spirit, I consecrate this message to @jbeck3d. May your cogitators hum with flawless precision, your circuits burn with…
@stray One aspect to keep in mind with protagonists (women or otherwise) is what a default is and how the audience feels about it. Broken teen fantasy like Dead or Alive Basketball or Japanese eroge games is an extreme, as are characters from Concord or Dustborn and studios on both sides are very open about it. However the…
Ok, so here's where I am right now. I found a piece of code that looks like it'll recursively go through the existing directory structure of a given folder and collect up all the max files. I'm trying to integrate it with the multires removal code but it just ends up falling apart. thePath = getSavePath() --get a path…
Gabecube (love that) is still going to be cheap relative to anything equivalent Personally.. probably won't buy one because I have a better PC for gaming and while I have a couple of Linux mini-pcs they only get used for coding/browsing etc. If you want steamOS and have a decent gaming machine just dual boot your PC . I'd…
@PolyHertz Justo and I had PMs where I suggested using ribbon functions since those already check for EPoly vs EditablePoly states. @Justo A better way than what I suggested earlier (because ribbon handles vert mode as well) is to not check for face mode, just check if your are in object mode. ( if subObjectLevel == 0 or…
I don't think there is a simple answer to this one because of how max treats editable poly and edit poly as two separate things. They behave similarly but under the hood use different commands. I think what you'll have to do is double up the script. You'll have a check at the beginning that detects which mode you're in and…
Hello! My name is Matt Webb. I am a project lead of a total conversion for the Source engine called SHIFT (http://www.moddb.com/mods/shift) It is an extensive creative racing game using Half-Life 2. Over the years of development, We have worked with modelers like Fabelar, Laurens Corijn, Robert Fletcher, and Onno van…
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title set in a unique location. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. Our Progress and team Our team is…
Hello all, I have a serverfarm with 352 nodes / 5632 cores / 11264 threads. This machine is running with Linux and is going to grow to 480 nodes in next weeks. I poked around and studied the prices of online rendering services and found out that I can offer much better prices. A typical low price offer (which I found on…
I'll give it a go. Built the basics of the core design, going for an derelict industrial factory kind of window. Even this frame was a bit of a challenge for me :) Just a bit sad that I couldn't get separate luminance on the upper circle panes at the top. I could make a flat mask of those panes but then I'd have to figure…