Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
hey there. i want to hide an element under "edit poly" so i choose the "hide selected" button.after "unhide all" the hidden element isn't selectable as vertex anymore. thanks.
Why? It's technical and i need it for a 2D game :) Thanks for the answer and how to i get access to the elements? Are there any functions like: elements = [] element = object.getElements(); or something?
Hi! Could you share the meshes? Does the same issue occur when baking just one element? Is this a game asset? Low resolution per element probably doesn't help too. Since there are many repeating elements, part of the texture could be reused allowing for higher resolution. A measure to to reduce aliasing showing at seams…
@MrNinjutsu. There is a button in the top left of the Blender uvlayouut that lets you sync the elements. The one on the left allows you to edit elements independently, but the model has to be selected. In the top left corner of the interface there is a button for syncing selected elements. The mesh doesn't have to be…
Hi. I'm trying to create quixel textures for use in Element 3d. The problem is that when the charge in Element 3d does not look the same as in Quixel. Does anyone know how I can export them to achieve good quality? Thanks.