It absolutely matters- that would be a nightmare to edit and iterate on. However, some pipelines don't use an editor like Unreal - levels are assembled in Maya or w/e, but using the same modular assets you would otherwise. You might merge things together at the end of the process for optimal performance, but you don't want…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…
Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
You don't have to do or paint actual grayscale image. Sorry I used the word "grayscale" meaning actually that you can paint in a few shades of gray initially ( in RGB document). Or not in shades of gray at all. Gradient map works over color layers too . It's just a way to apply color schemes on anything . Try to apply…