I'm not Mr Physics Guy here, so forgive my complete ignorance. We're getting a lot of power for not much cost, right? If this sort of thing was developed and extrapolated to the Nth degree, could it have any potential for generating power? In a few years are we going to ditch the nuclear power plants and run the world on…
Great work, seriously fantastic! Most of my critique will focus on the presentation of it though. Your stills: There is no reason for them to be 8k! Offer them in standard quality and if you feel it necessary, offer a download link to a zip file in 8k. Also, I looked at the stills before I watched the video and they're not…
I haven't used video files in a 3d environment before. How should they be sized? I am looking to incorporate 16:9 aspect ratio video footage into a game select screen and wasn't sure if I should squash the content into power of two dimensions or use my final dimensions in the video file. Basically, will non power of two…
That system of "checks and balances" is completely pointless if you ask me. It's supposed to make sure one branch doesn't get too powerful. But really all it does is make sure one branch isn't any MORE powerful than the others. So over time all you get is that all branches become more powerful together. Big whoop.
nah thats pretty much it. A plane with a lens flare texture placed at the light location and set to always face player camera. Sometimes you can control opacity with a dot product between player facing angle and sprite location so the flare only shows brightly when you look at it directly. Starsiege (1999) had a sun flare…
Hey everyone! So it has been a while since I have posted anything, but work has progressed. I've got a couple of friends of mine helping out on the project now also, so things "SHOULD" progress more quickly now. I have finished modeling out the docking bay and it's interior, all that is left is to build out a simple…
Vassago's numbers are a bit inaccurate, at least with regard to the PS3 specs. The CPU has a listed floating ops throughput of 218 gflops. The 2 tflops number comes from some 'fuzzy math', adding the CPU and GPU numbers together (like the old Atari Jaguar "64-bit" console). Anyway, how can you debate something like this,…
I think it's great that this has been brought up in this forum. And I really appreatiate some of the intelligent minds that have taken part in the discussion. Well done for taking part! But I cannot believe how many people have been excusing themselves from the issue because "this is how life is"......"This is how the…
Nevermind.. found some good links to describe how to make gloss (aka specular power). http://forums.cgsociety.org/showthread.php?f=87&t=364120&highlight=specular+power+map http://forums.cgsociety.org/showthread.php?f=87&t=364120&highlight=specular+power+map So I guess it really is mostly flat colors and gradients.
Specualr power controlls the falloff of the highlight. attach a constant to the specular power and crank it to something like 50-60 to get a smaller, glossy style hihglight. the defauly value for spec power is 15 i think. You can also create a simple grey scale gloss map to define areas of diffferent gloss values on your…