Get the entire development package here people! http://www.udk.com/ Includes pretty much everything needed to make a game at the cost of nothing. Includes stuff like speedtree, animation program, level editor, particle editor, and lots more other goodies. It's times like these I wish I had a better gfx card.
Hi guys, I want to show you some of my work for the metro last light, I made just about 50 characters including NPC constructor. Almost all models (including monsters) based on fixed skeleton from metro 2033. * I hope you enjoy. And critique is very welcome!)
Thanks Panda! I was planning to include this in an environment actually. I just wanted to finish the main asset before I got started on the environment itself. So beauty shot would probably include both the autogyro and a runway/hanger of some sort
Ott, Does 3DMotive include courses that provide a comprehensive overview of Maya's Turtle renderer which is now included with all versions of Maya? Apart from the short videos at Autodesk, there is seemingly nothing out there online about this game centric baking tool.
Well, he still made a derivative work of their concept but the adaption (i.e. the model) is his and he can forbid derivative works (i.e. anything that includes even a part of the model). I wonder if they've "tainted" other assets by including parts of the model?
That's generous - if you count all individual releases in the series (not including ports). I included Anniversary and the Master Collection as single titles in the Halo list. 25th Call of Duty, 12th Halo, 12th Assassin's Creed (I thought there were more too?) So much sequel.
They should be exactly the same! You'll have to test it out for yourself! Just make sure you load the Fresnel warp texture, aka $fresnelwarp that is included in the .zip file, or the one your .vmt specifies. If none are specified the included .tga is the engines default. :) I'm looking into this actually!
http://mitglied.lycos.de/max3/Dragon%20SDK.rar the sdk file includes the model in .Max format (version 6+) and in .3ds format, also includes the skinmaps. please dont edit the model, but feel free to adjust the skinmap to suit yourselves. i look forward to some good skins
I'm making this easier and changing out the lead post to include my most recent updates of the stuff I'm currently working on. In addition, you'll find posts below including various stages etc. I'd really love as much feedback as possible to improve my art and update my portfolio. Updates 3/23/14:
Hey Joachim. We're looking into porting some old assets so we can sell them on the Asset Store. Are there any restrictions on using Shader Forge shaders when including them in an asset bundle? What about including shaders you made as examples for Shader Forge?