As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
Is there an option to see vertex alpha in max (not the vert colors it shows but it actually alphaing out, like haveing a dirt poly over a grass poly and having it transition) for texturing levels either in the viewport or when rendered. Any scripts or soemthing out there rather than seeing it in an editor? Much…
BTU games is looking for expereinced mod or game proffesionals for thier upcoming title Terra Firma Havoc. Level designers and high and low poly game assests required. Payment will be negotiable. Please send your resumes to [Email]entium@btugames.com.[/Email] Thank you, Maheedhar Sonthineni Work can be done remotely
Giant Squid is a creative environment that values experimentation, craftsmanship, dedication and teamwork in the production of artistic game experiences. We are always looking for developer talent that can help us innovate, challenge conventions, and ultimately provide immersive, enlightening and lasting experiences to…
This maybe also depends on the real material and properties off the workpiece in real life. Maybe this outer ring is better textureable with both corner edges connected to it like so: or even more "straight" like so.. ..or there is something more important to the inner areas.. and so the inner chamfered/bevel edge should…
Hi, We are looking for a 3D artist and or Environment/Level Designer to help work with us from January. Must have experience or know how to create seamless and tileable worlds, mainly coastlines and have some experience with Unity. Please send any portfolio, rates and questions to trymstudiosuk @ gmail.com (No companies…
Hi there guys, First time I am posting here but thought it is time to share my stuff here too. :) I had the pleasure to work for Airborn Studios and Toys for Bob on Spyro the Dragon. I will drop all work here. Also we are doing a discord channel with some of my industry friends, come over if you want say hello! Leave a…
Hi there guys, First time I am posting here but thought it is time to share my stuff here too. :) I had the pleasure to work for Airborn Studios and Toys for Bob on Spyro the Dragon. I will drop all work here. Also we are doing a discord channel with some of my industry friends, come over if you want say hello! Leave a…
Some paid work: 1) Looking for people experienced with level design using a CSG editor like worldcraft or Quark for creation of buildings. Workers must be a US Citizen. Creating your own textures is a big plus. 2) Also looking for a texture artist to fill some upcoming contracts. 3) Also have a smaller contract for a 3d…
:D ! level 2 anatomy work. The phrase alone is killing me. concept is cool... nicely done! i like that you used references for them and both colour schemes work well. 3d - use the base... level 1 (as you will) to get a good silhouette I get better results since modelling eyeballs as a subtool.