Okay, I finished the retop finally :poly122: I know it could probably be way better and I would love to hear any input. If I don't have time to fix it I would still like to know because I do like this character enough to keep reworking after it's due date in two weeks. Sorry about the quick crappy render. It probably won't…
You're welcome. I updated it today with a few new features and tweaks: * Added Open button to open the output directory. * Updated the Channel spinner to get remembered between sessions. * Updated file writing to allow for base names with slashes... the output files will get put into subfolders. So if you have a base name…
It depends on what you modeled to tell you your next step. Since you made a high poly, that means you probably are going to have unique UVs. The next step would be to make a low poly. That can be done a few ways. Either duplicate the high poly and reduce it by hand or you can just build it from scratch. Whichever is…
I have been working with the CGFX shader for Maya + Cryengine. I get quite good results with it in Maya, so I need to test it in Sandbox, next. I only ever get this mesh to export as a whole (even though the walls are modular). In Sandbox, I can only assign one material at a time, even though in Maya each mesh/module has…
Hi guys - Ive recently been assigned a project which involves creating a dinosaur and then displaying it in UDK. After a few hours thinking about which dinosaur should be attempted to model I decided to try to recreate the famous T-Rex. I started this project by researching 'original styled' T-Rex's like the one below (and…
Cyberpunk Character Creation So I'm not very new to Polycount in the fact that Ive been lurking around for quite some time, on the other hand I have yet to post. So I figured Id start with this concepting assignment I've been working on the last few days or so. As of right now I have a few silhouettes to rough out a…
Hey folks. So today I was sitting here wondering why the hell I have a 5-button mouse if Maya will only recognise 3 of them. Same applies to Max really, but I'm wondering about Maya specifically right now since I use it at work. In Silo I can assign Mouse4 and Mouse5 (forward and back buttons) to any command I like. I…
In addition to lightmaps and detail maps, you can basically make any part of the model have exactly the UVs that you want a specific texture to have. It's useful when blending between different textures/material sets with whatever masks or vertex colors. Least in Unity HDRP's built-in Lit shader you can make use of the…
I did the Marvelous Designer course with John Gotch and had the Hair Creation for Games booked, though this one got ditched since Frank Tzenk couldn't do it in the end, but the thing that I want to mention why I think CGMA is worthwhile seems to apply to all courses: 1. you get your lecture video each week 2. you get a…
If you are going to be doing any amount of work in maya I would highly suggest binding some keys for setting hard and soft edges, I use those a TON as I work. It was a little weird doing the hotkeys (I probably ended up getting them from whargoul or some other maya guru) so I'll post it here, hopefully it will help save…