Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
I don't have an answer but you're approaching the problem backwards. - hopefully this will at least prevent you doing a load of work and then hitting a blocker. Rigging something that behaves in this way in Maya is a long solved problem with a wide variety of solutions. Getting this to work as you describe in unity is not…
I'm working on an exciting mobile app that utilizes AR technology to create an engaging user experience. As the sole member of the team, I'm seeking a skilled programmer with experience in Unity or Unreal Engine and C# to collaborate with me on this project. If you're passionate about innovative technology and enjoy…
I'm using topogun to bake normals, and I don't want to be so sloppy when baking normals anymore. There's something in particular that I'd like to know how to solve. I've noticed when baking world space normals, a cube gets baked nicely. But when I bake tangent space normals, which is what I need for Unity, I get the…
Okay, I think I've solved both issues. Solution tot the error: I had to find my userprefs.mel file in the documents/maya/2017/prefs folder, open it with a text editor and find: -iv "EEexprEdTextEditor" 0; and change the 0 to a 1. The second problem was 'solved' by resetting my user preferences, however I still don't know…
Used games experience wear & tear, an un-opened/un-played game (disc) has a greater likelihood of lasting and not burning out after the first 30 days. Online distrubution or some kind of direct download from distributors is the best solve for this issue and makes the most sense (if we don't have to deplete physical…
Hi there my name is Fred Esparza. I am the art director on a Knight Named Sol. We are currently on our 4th month in development and wanted to share our work with the community. I would really appreciate any feedback! Here Is our free Demo Trailer Screenshots
i am using 2k textures / 2 meter , its a good advice and it would solve the issue because i tried changing to 4k inside substance and it worked , i was searching for another solution because maybe 4k textures are not that common in games ! i honestly dunno
It looks like we've found a way to fix that (but haven't found the source of the problem yet): reseting the session settings in the registry solves the problem. But if possible it'd really help us if you could export the registry key so we can take a look. Export the Registry Key: - execute regedit (may require to execute…
This was the answer for me! I had the same problem as OP and have been trying to solve this for two days. I use Blender, so I had my mirror modifier BEFORE my triangulation modifier. This means that triangulation happens after mirroring, so the mesh is not the same on both sides but the UVs are, hence the weird…