Aww gee shucks. It´s good to see so many of you liking the idea. Makes me think i´m not always full of shit. :) I´d think a door / gate / entryway of some sort as a first would be cool but it´s down to the mods. I´d also be interested in learning how to make heads and hands. I have zero knowledge of characters. I´m a…
Bek pretty much got it. Only thing I'd do different is chamfer. The tool your looking for is called "Dot ring" in graphite modeling tools. Threw together a quick gif of how i would do it. And if this project is for a game model, or going to be for baking normal maps, The edge width on the cap you made is going to prove…
Well it seems like you grasped hardsurface modeling to some degree.I guess if you like this route pick the shotgun or the pistol and make the complete thing like baking and texturing. Main problems with the grenade that i think :white background, metal is shiny think specular and glossiness specific to the metal parts…
Look at how much is automated today versus 10-20 years ago. Asset lighting is either baked or dynamic instead of painted. Models can be textured in minutes using procedural rules based on bakes. Few people are making LODs anymore, even LPs can sometimes be decimated out of HP meshes. Subdivision modeling can now be…
If you didnt have to concept your own character I might give this comp a test drive just to try my hand at characters and see how the whole process goes. Characters are not really my thing but I think it would be fun to attempt one, a hardsurface/bio mixxed character where I dont have to worry about anatomy too much would…
Are you saying that you want to do stuff like anatomy and folds with sub-d modeling? i can completely understand doing hardsurface items outside of zbrush but I can't imagine sub-d being faster for stuff like anatomy and folds. I will say that I do my basemeshes outside of zbrush normally before I sculpt on them because…
uhm, yeah, some hardsurface practice didnt use a ref, but after i finished i realized it reminds me like something ive seen somewhere. maybe from racer however this is the first tile from 3 which will be layed down in a control tower [inspired by ghost in the shell ] iam going to upload the concept tomorrow notice to…
hello there, i would be interested in private tutoring for a production pipeline between 3dmax ( simple asset a wall/door something like that with hardsurface --nothing fancy ) to substance painer --> to UE4 (but mainly the substance painter part is the one if have no experience with ) now for the question : i must do this…
Greetings! My name is Artyom Larin and i am 3D artists specialized on props and environment for games. I am looking for freelance work mostly but I open to discuss Full time/Part time work. My skills: Hardsurface modelling Sculpting Retopology UVs Texturing My software: MODO MAYA Substance Painter Substance Designer…
@musashidan A tutorial is planned so everyone could benefit of what Akeytsu is capable of. I'm a 3dsMax guy too but I really never found animating in it "fun" or "good", just too technical, too slow, which Akeytsu avoids/solves like a boss. Max remains my favorite software for hardsurface, game art modeling and UVs but I…