No, in the end i came to the conclusion that this tool is great for its cap function and the fact that you can relax a mesh on a surface, meaning i can quickly make a low poly in the really general shapes, subdivide it, and then relax it onto the surface. The rest of the functions are a little bit like the ribbon and the…
Other question Do you guys know how i can finde the corresponding Edge in the UV Editor? You know, when i select an edge, the other one is "slighty" selected also shown by another color. Normally i would use the function to give me the geometry edge but this function seems broken since some time and only returns…
ah yeah well I tried something different that just a normal pants. And it's not meant to make her more sexy. It's to make it different for one time. And btw I have seen this also on some comboy/girl. The only diferrence is that there is a little bit of flesh open. It doesnt really have a specific function, but there might…
You absolutely right Lokter but the main goal of this was not to create a really functional asset but to do something nice to improve my texturing skills and to stay as close as possible to the original concept. But thank you anyway. And what games don't have some non functional or non credible assets. Mario eat mushroom…
Have a look at the function I shared here and see how it works. It should definitely help you getting started with world space variations. http://polycount.com/discussion/comment/2564643/#Comment_2564643 That function is designed to only introduce color variation, so it will work on your Albedo. But you can go crazy with…
Watch out with the unfold function, it may take a couple of times of clicking the button and dragging right to get it to be a proper unwrap. It has two functions after you select the top icon, unfold and relax, I've never got relax to work for me so I'm not sure what it does exactly, but unfold always works like a charm.
How about instead of Maya mirroring Nex functionality, it just comes with a coupon to purchase Nex? I shudder at Autodesk half-assed replacing the functionality of excellent plug-ins that would reduce the demand and sales for those plug-ins... instead, they should focus on bug fixing and stability to help the plugin…
It sounds like you want a shader that blends based on height and slope. If you stretch the terrain up too high and you get ugly distorted textures you will want to go with a shader that has "triplanar". Max is pretty limited on this front. There is a small chance you could piece something together using the data channel…
Hey guys, So... I'm in a month-long break right now and I decided to keep myself busy by giving another try to mapping for Source. My idea is to choose a map I loved in a game I used to play and make a map based off of it for an 'actual' game. I will update this post as often as I can and hope I will hear back from you, I…
Maya's normal spacebar function: * tap: toggle between single and multiple panels * hold: hotbox My desired spacebar function: * tap: toggle animation playback * hold: hotbox I've been experimenting with the hotkey editor, and googling answers, but I just can't figure out how to set up the spacebar like this. Anyone know…