agree with the yellow, so i made it the default. i think the dude is done for now, next up is his weapon. to be sure i just made some more color variations. btw he hes ca. 3400 tris/verts 1024² gamerez textures applied here.
ok update: about 20-30min more work. More rounding out and tweaking. C&C would be appreciated. also does it even look like a women's face? o and tri count is 3462 (body + bra). head is 690 so far. I def wanna stay
So, I'm building a new machine in a few weeks and really don't want to spend around $340 for the retail version of Vista Ultimate as this is almost twice as expensive as just buying an OEM version from newegg. However, this leaves me with figuring out whether I should go with the 32bit or 64bit version. Any thoughts,…
No problem. I have more, but didn't want to post them all, I took over 500, but only really liked about 125 of them. Yeah, we drove a little ways, here is where we were.. Snow Lake, Washington 98045…
thanks for the comments guys, yea i definitely agree that a lot of it isn't as sharp as it could be. I'm actually havin a problem with mudbox right now, if anyone else has had the problem i'd much appreciate the help. It lags out to the point where navigating around the viewport goes at like 2fps at only 350 to 400k polies…
I had a look for what Johnny Raptor mentioned and found this which may be helpful..... http://books.google.co.uk/books?id=gszCU5xyJQQC&printsec=frontcover&dq=drawing+people Also check out Richard Smith's tutorial.... http://gnomonology.com/tutorial/343
ya I'd keep the red & yellow stripes, as they add a needed border to the building. But I do like the grimier & dirtier version of the texture. Think about toning the overall dirt down a bit, and leaving it in the places that would really get it (corners etc.) maybe a crack or two as well? And possibly some of that streaky…