@Dmorgan A good example of what I mean is klamante's post earlier in the thread. Much of the detail in their finished piece doesn't come from the 3D model itself but instead the texture applied to it that they then painted the details onto manually. https://polycount.com/discussion/comment/2798001/#Comment_2798001 You'd…
Here is a thread, https://polycount.com/discussion/comment/2705197#Comment_2705197 the quoted comment, the 4th paragraph or so down states possibly why the 3d viewer like site & posting "aren't" selling. that is as far as my feedback goes with all of this.
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
Drifter is a Single Player Demo story based on Drifters MMORPG Storyline. This Game is being developed by an newly found Indie Game Team. Team Name isn't finalized but there are current going under Ultimate Eclipse studio logo and team is call Ultimate Eclipse Game Studio. Description: This game is a sub storyline of the…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
bout your maya comment i just read this comment and i think maya would be the go to since this user uses it and i do not atm. https://polycount.com/discussion/comment/2797577/#Comment_2797577 thomasp's comment. (rant: used to be a cool feature where we could quote comment the important post by its self and that is no…
I had the chance to talk with Kevin Johnstone recently about his past & present career as an artist for Epic Games, his beginnings as an artist and why he's been so shy to the community these past few years. Kevin has been an artist at Epic Games now for nearly 7 years. Not only has he worked on Unreal Tournament 3, the…