Hello ! My name is Samo Batagelj and I live in Ljubljana, Slovenia. I have 7 years of experience in in-game animation. (I've also worked on several mobile projects + I have lots of animations already "in stock" :) ) My portfolio : http://samo889.wix.com/podvrbosmuk3d#!animation/c17kg If you're interested please drop me an…
She does have those crags on her original Riot model though. I guess to make them look a bit more "ancient"? See http://www.lolking.net/models/?champion=131&skin=0 I guess from her Lore the Moon cult has been wiped out entirely and that's basically old leftovers. Might be magic infused and all that or even be made of…
Nice work Heeduk! Already said that to you in class :) Looking at the space scene on my monitor and it is pretty dark. Its pretty bad on the first shot and I know you have all this detail in there cause I've seen it :P If your normals aren't inverted just multiply the normal map by 1,-1,1 and that will flip the green…
It looks like displacement is only going positive instead of negative and positive. But it looks like there's a scalar zero value in the arnold in both the object and shader that could do the same thing. Check the bottom of the page here. Normally what I do is put a setRange node between the texture and displacementShader…
I know it's not a solution at all, but with the new photoshop 3d features wouldn't it be at least possible to just import an obj plane with 3 by 3 subdivisions all sharing the same UV space (1,1) and paint directly on that? I only have a very unupdated CS4 flying around somewhere with crappy performence but maybe this got…
Hmm I cant really think of any REALLY low poly tutorials, but have you checked out the lowpoly thread out yet? http://www.polycount.com/forum/showthread.php?t=41232 Just browse trough all those 195 pages(!), they should give you a good idea on what a 3D model for an iPhone game should look like, and what techniques work…
If you end up going with 3DS Max for modeling you might also want to check out the Eat3D "Max 101" dvd, which I've heard is great for beginners (and everything I've seen of theirs has been very good). Sculpt wise ZBrush is the most commonly used. If your on a strict budget however you'll probably want to use Silo for…
This thread reminds me of Hardcore Gaming 101. Off the top of my head here's a few games I'd like to see remade or get new entries in their series. Air Fortress Bushido Blade General Chaos Gunstar Heroes Jet Set Radio King of The Monsters Mutant League Football (well...yeah.) Rival Schools River City Ransom Road Rash…
HAHAHA pst armagon, marketing 101. try posting about your petition over at gamespot, you'll have no trouble filling it up with e-mail addresses there. they're dropping priceless bombs like "ID aiming for a T rating. Gaming = dead." T RATING = YOU SOLD YOURSELFS SHAME ON YOU the rest is uber cool" It's the end of the work…
:)Hey guys, I did this quick sculpt, a day or so of work. I'd be interested in some C&C if you guys dont mind. This is basically what the title of the thread suggests: A young squire who wants to go on big adventures but isn't ready for it. I might have to revise some proportions. I intend to drop this guy in Marmo. He's…