I am cloning bolts out and the clone base number is coming out 002. I would like to change it to come out as 02. Is there a way to change this in max and not go into the INI file? also trying to get around the extra step of going through the rename tool.
Here is the Pariah.(last baby from Epic **** DIGITAL EXTREMES ) http://www.pariahgame.com/ Looks very nice ! I've tried demo and here's one snap from my PC. http://www.hip-europe.com/ Unreal engine 3 is ready for UT 2005 ? http://www.unrealtechnology.com/html/technology/ue30.shtml
Hello Joopson, Thank you for your input. I apologize for any confusion, but I'm not entirely sure if I understood your suggestion correctly. Were you suggesting that I should create a bevel to increase the size of that edge? If I understood correctly, the issue seems to be that the sculpted bevel is too small, causing…
I've seen this formula floating around Specular (f0)= ( ( IOR − 1 ) / ( IOR + 1 ) ) ² that puts acrylic (IOR 1.49) at 0.0387 which is 0.5 which is what everyone works with.. (the 0-1 range in a specular/specular level map being 0.0 - 0.08 normalised)
Are you sure about that moving fast thing? This is how long I have either been using or been adjacent to some commonly used industry tools. Maya:25+ years Max 25+ years Photoshop 30+ years zbrush 20+years Houdini 20+ yearsSubstance Designer 4.x ~10years Substance painter 8/9+ years I had Blender running on a Windows phone…
I had a few people ask me and I couldn't link to a tutorial on doing this. So I made a quick one. It's covers creating an .exe file to show off a level that you created for people that don't have UDK installed or a different version. http://blog.environmentartist.com/?p=705
U paint works fine on my new pc at work! Woot! So move over texture skinners here I come. 2005 should be a great year for me to do a few UT skins, as I understand it, UT2003 default model skins will still work fine in 2004. See you Guys. f.
These are my personal works where I tried my character sculpting and texturing skills. In a game industry mostly I have done environment but my real passion was and always be characters :) Just wonder what you think about my works. Thanks for any comments and critics. below are statues I've done for 007 BloodStone
The DS has supports 18-Bit (260 000) colors. In photoshop, how do you tell your color palette to only display colors that are 18-bit? I don't know if its something totally noob of me to not know, but I can't find it in the photoshop help files either. Thanks for any help
since you are going with a more hi rez approach I would give the eyes a second look. I would consider this approach https://cdnb1.artstation.com/p/assets/images/images/003/432/469/large/magdalena-dadela-eye-setup.jpg?1473626502