well, with 'most of the guys' i meant the programmers :) Us measly artists can only attach texture files and play with the sliders a bit to make it look good hehe. But yeah, they use C-code to make shaders. One of the programmers said its pretty 'easy' to make them, you know the standard ones using diffuse, spec/reflection…
Contracted – Paid (Post-Launch Royalties or Rev Shared) We are seeking an experienced gameplay programmer. As a gameplay programmer you will help design and implementation core gameplay mechanics in our existing games. Responsibilities: * Integrate creative and technical design processes * Work with existing engine code…
Hi all Just a quick question. My friends and I are making a small game in Unity and as one of the lead artists I'm running into some complications regarding the materials. I'm used to using the UDK node based materials which allow you to do pretty much anything. However in Unity I've found the material types that come with…
Hello, I'm a designer by profession, and I am looking for a developer/coder to help develop an app that I'm currently working on. You'll be responsible for all coding aspects of the project. I'll be responsible for all design and user aspects (+ potentially collaborating). I'm looking for someone with a proven history of…
Congrats on your first(?) script! I know what you've gone through - I've been where you are myself: looking at the Maya UV editor and realize just how limited it is. Relative transforms on multi-shell selections is just one thing out of many that is missing. I disagree though that the information is hard to find. I would…
The Core Programmer will be tasked with creating and implementing the fundamental logics & mechanics upon which the game will be built on. Our project is an upcoming singleplayer, first-person, tactical-shooter/adventure game. The individual modules and components have already been planned and specified. The Core…
Is there somewhere that I can find descriptions of what each node in the material editor does and is used for. A lot are self explanatory but some I just have no Idea what they do or are capable of.
Day 4: Though I'm in my Easter holidays I managed to get some work in on the two. I started blocking in cloths from their concept art. So far I've steered away from adding any detail such as folds, I'll look at that later. Eerything's reasonably low-poly, so the file is easy to work on (even for my low-budget laptop which…
Going to update a lot the the stuff from my 3D hit page to here, havent been updating this as much as I should be ^__^ Character sheets incoming! Posting these up here as documentation of characters and their expressions too. Character designs for the Tavern Manager Sylvia Sawdon, a retired barbarian very strong,…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…