So workstation is currently down and stuck trying to install Maya on my work laptop. However when I go to run it I have this error on the stack trace. Cannot find procedure "buildDefaultHotBoxMenu". Start of trace: (command window: line 86). buildDefaultHotBoxMenu (command window: line 86). buildHotboxMenus (file:…
miauu's Get External .MAX File Properties & Thumbnails Generator allows you to: * get the file properties of any .max file and see its thumbnail without opening that file * extract and save thumbnails of desired .max files without opening them https://www.youtube.com/watch?v=4mP00Xdj1Hs You can download the script from…
Wow! Thankx for your speed light feedback Kain! Actually when i started this projet Blender community did not have a GLSL python script with outline. So i worked with the most common two texture script we have, and with very simple texture styles to achieve this "cartoon look": import GameLogic as g objlist =…
Just a quick rundown of some of the programs I've used and what I've gathered from them. Max is my primary modeling package, but I've given many others a shot over the years. Silo imo would be the best modeling app to use for a beginner because it doesn't overwhelm the user with complex interfaces, everything's very…
@melviso Not in a few years, mate. I used to use Flatiron plugin. Just wondered if you've thought about using Unreal Studio + Datasmith? Seems like it would be the perfect solution for you(Arch-Vis) Datasmith is still beta, but it's basically a one-click Vray/Corona entire scene to UE4(Unreal Studio) Also, check out this…
Them assets... Beautiful. In terms of engine selection, I personally would go with Unity. I have a fair bit of experience in both Source and Unity - Source is certainly dated although it can produce decent visuals and great performance on slower machines. Unity however wins by a landslide with its user friendliness in all…
It's difficult to compare these degrees, as they aren't the same degree. I attend a University which offers, essentially, both of these courses, and here's how I'd say the two compare... Game Art: Lots of 3D Modelling Lots of texturing A small amount of animation A small amount of visual scripting Lots of game engines like…
Thanks guys! @Bek Sure, I'll post a few more high res screenshots in a bit. Don't be lazy, that vehicle is so crazy :) Yeah I considered sculpting, but that would take me ages. For welds in Max, there's the welder script: http://www.scriptspot.com/3ds-max/scripts/welder-0 I wasn't really happy with the results, but I…
I though the thread is dead btw :D When you do something like tree, by automatic or scripts, then it looks very procedural. I love to make the foliage for games, and I hate generators or uber scripts. So I do most of work by hand. Also you can try Object Paint in Max. there is bilion options in there, but it's still…
I agree with mojokey. Or you could recreate it with a torus primitive and delete the unwanted geo. Make sure "generate Mapping Coords." is checked on before converting it from a primitive to edit poly. Or if you're really bent on unwrapping it as is you can straighten it out pretty quickly by: Click a vertical edge, click…