Hey guys, I`m studying Houdini FX, I really liked the ``plugin system``, like Maya to create the effects, if you have any tutorial source or tip I really appreciate. Thank you!
Hello, here I would like to share my latest work which I had been working for a while. I love the punk culture and have tried to capture the style in my work. Hope you will like it!
I am getting sick and tired of that Rendering in Progress message! When is this site going to really be Polycount? It has been more than a few days. More like a few months! Get on with it!!!!!
Hello ! Would like to suggest to add a mouse wheel support for the sliders. I really like to be able to modify my sliders with the precision of my mouse wheel. Thanks for your time ;)
Hey guys, I'm working on this likeness sculpt. I'm looking for any and every way to improve and take this sculpt farther. Any advice would be appreciated! Here's a reference sheet I'm using:
Hi , I'm working on a likeness of a character from Dishonored. I wanted to know how it looks on its own and what I can change to make it look more believable thanks :)
I`m going to make Renekton in draconic armor. Want him to look like a dragon at the silhouette. Crocodiles look like dradons so this stuff must suit him :poly136: Lastest update:
Anyone willing to share tips and tricks for when you're working to replicate a likeness, be it from a concept or real-life example? Wouldn't mind some tips towards this sort of stuff.
My idea is to do a greek theme throne with a columns beside it.. more like a temple with the throne in the centre these are the type of column i would like to include in my scene. Throne is of god.. so want it large and big
Can I rotate and place the UV parts to my liking in the UV editor? Or does it have to be exactly as the original layout result? Heres the model I created and the UV set: