Yeah its kind of neat, gripes for me are the non-use-age and clearly beneficial "air ducts" for like the engine+, just looks like weird hanging pieces off the body, might as well use the "free" cooling aspects of going "fast", car refurbishers complain of the same thing, they should be useful instead of just tacked on…
Have anyone managed to do something like that? With halo distance variable by noise input?It's perhaps could be possible with loop node or slope blur approach with more steps but I wonder if there might be a simple quick solution for this ?
Does anybody know MEL command to do an onscreen message like this: print command only outputs to the command line, but I'd prefer to put something on screen to minimize user mistakes.
Hello community I wanted to share with you this Teemo Target Dummy, made in hand painted, inspired by League. I hope you like it! https://www.artstation.com/artwork/obayOz Cheers!!
ANUO Artstation Still messing around with these, started yesterday, no refs just what does this look like what does that look like.Wanted to do something and take a break from the big project and this was the fun i had.The bird looks as if its "history" and masks/faces, thought it was pretty neat, the shark was looking…
Hi Is it possible to render out the shadow pass of a model on its own like you can in 3ds Max/Maya? Or can it only be captured/rendered with the model? Thanks
Glad you like the idea :)! You can tip on Artstation, but just having a conversation here and brainstorming about new features is already more than I can ask for. I appreciate the gesture though
Hello sorry if this post is in the wrong forum. I'm going thru the Simon Fuch tutorial and it seems like Zen tools hasn't been compatible with Maya since 2020. Does anyone know of any alternatives? I found something called arc deformer but since I'm a beginner I'm not sure if they do the same thing. Thanks
I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…