Hi , i started this project to study likeness . please feel free to leave any feedback and tips i can use learn . I am trying to make his character as steve zissou .
Was going to try and make an environment scene and this will probably be the first prop for it. Going to be embedded in rock like it was carved out. Game model is about 1200 faces. Here is the high-poly...
Is there a way to get Maya's ortho views to behave like Max's. As in, being able to say be in front view then just rotate it into an active othographic view, then be able to hit a hot key to snap it back?
Hey guy's so I'm using the Xoliul Shader. Now let's say I like the lighting and rendering... how do I take a final screenshot like they did with these renders? http://viewportshader.com/gallery/
I have been trying to improve at sculpting faces, and getting likenesses going, however i am stuck on this tyrion. if anyone has any advice i would love to hear it!
must watch with headphones...hehe, i kinda wish it wasn't so short tho. i'd like to see more comics like this. http://comic.naver.com/webtoon/detail.nhn?titleId=350217&no=31
Here's a hard-painted tiling texture that I made. I was originally going to go for a warmer set of colors but I didn't like the result. And here is it tiled. Is it rock-like enough? Are the colors too monotonous?
Hey all, I've been attempting a likeness of Mark Hamill and would love to hear your feedback on what I can do to improve it and get as close to the actor as possible. Thank you in advance :)
Hey guys, I`m studying Houdini FX, I really liked the ``plugin system``, like Maya to create the effects, if you have any tutorial source or tip I really appreciate. Thank you!