Inflating your highpoly sounds like maybe a misinterpretation of a technique I know from Heroes of the Storm. Sculpts were given a slight inflate before the maps were baked to create thicker edge highlights. It ah, works a lot better with a dynameshed sculpt than it does with a hardsurface model.
Thanks again for everyones help[ thus far. I looked into Floater island baking and I gave it ago with mixed results. I'd like some critique on my texturing so far. I am putting this down now for a bit to get on with other parts of the project. But I'd like to be able to come back to this at a later date with a clear idea…
Hi everyone! Got this large building from CAD software, it needs to be game ready. I'm going to reduce the polycount, clean it up, etc, but the question is - does it need to be separated to modulars and grid-aligned, like usual game ready houses? is it necessary to align everything to grid? I mean what is the best and…
Hi everybody, I am writing to ask if anybody can direct me to good sources of information (articles, videos, pdfs..) regarding using models with chamfer and custom/weighted normals to make environments. I understand how to make the models with the desired shading but I would like to know more about texturing methods to…
Hi Hermitage.The boat is an odd form for me. I don't like the square bottom view and side view. There are boats like that however. The ore locks look teeny. The wood texture looks projected, when actually the planks are bent to fit the form. The wood material looks like it could be scaled down a bit and the keel bead (wood…
Sure, shading issues in Blender can be frustrating but are often solvable. It sounds like you've encountered a common challenge with geometry and smoothing groups. Double-check your normals, ensure edge splits are applied correctly, and consider adjusting auto smooth angles. Feel free to share the picture later for more…
Hello I have created a Padlet this evening. https://padlet.com/littleclaude/neil-gallaghers-gamesfordshire-f0yudgud1856jbye I needed a convenient resource to share with people when they ask me where they can find information on various topics like Jobs, Mentors, Funding, Tutorials, Events and so on but I have never really…
Hi everyone! I want to share with you my works for this contest. At the last moment at 1am I managed to arrange everything. I hope you like it and let me know what you think! And good luck to everyone who participated Ps. in the next few days I will fix the animation (I've had problems with the rendering in the last few…
That's definitely something I'd like to do, given the time and space. I'd quite like to try sculping with actual clay sometime, too. I'll definitely look into those. The basic construction is still a weakness of mine, I think. Too much focus on details too soon. I've heard Loomis is one a lot of artists start learning…
It's definitely becoming a collection now. Four and counting. Hope you like it!Full post:www.artstation.com/artwork/g0DDZPInstagram:www.instagram.com/3diegodm