http://portfolio-eljo.hku.nl/ That's an example of a flash portfolio, loading dynamically through XML so it's easy to update with new content. This pretty much matches the idea i have to make my own portfolio site, since he also has other stuff outside graphical art on his site. What i also like is that the pop-ups dont…
if it's any help i just took an in-editor capture at high settings, approx 2560x1440 resolution with lumen, UDS and a load of trees this was done on a 3080 0.36 ms is more than acceptable on a 12.8ms frame - I'm pretty sure SSGI would be higher (tbf that's a fixed cost, I expect this to get worse with more content) this…
This can easily be done with dockControl: http://download.autodesk.com/us/maya/2011help/Commands/dockControl.html dockControl -area "left" -content transferMapsPanel1 -allowedArea "left" -allowedArea "right"; Now transferMapsPanel1 is the incorrect name, so this is what I did to find it (hopefully you learn something):…
Nothing says we won't be making games on tablets. Though we'll probably be hooking them up to more capable displays and keyboards when we're at work. Look at iPad VS. macbook air purchases, there are even less people buying iMacs or macbook pros. Win8 is clearly aimed at touch displays. How many consumers are going to be…
Just a reminder of Bradon Reinhart's post when you originally posted the first idea on reddit: "Wow, that's really awesome. Please keep us at Valve informed so we can help draw attention to the winners, progress threads, etc. Some advice: * Try to give some attention to heroes that are under-served so far (in terms of…
I wouldn't be so quick to discount what blankslatejoe is saying here. While I agree in very general terms that painting normals like this isn't really a workflow that I would suggest people do, he does bring up a few valid points. Generating a bump map from a height map will never match as accurately as a hand painted…
I'm no animator so I'll crit the website and presentation as a whole. In general I don't really like the way you present your name, the logo with "Nick Hester" just feels like bad taste. Keep it simple and without the extra fluff, especially when the extra fluff ain't that impressive. You should tailor your website to suit…
Excellent advice Liam! :) When you start looking at 2D game art there is actually a lot of content involved in the creation of menus / UI. Try and list all the elements you can see on a page splitting them into categories like this: -Headings / Titles -Content / menu items -Icons -Images -Controller Buttons/hint text…
I'm going to go there: This is a bad portfolio design, much worse than what you had before. Remove this image viewing system in favor of standard thumbnails and images. You force the user to view your content within your own image viewing system which controls their speed of viewing and the image they see. So in essence,…
It's all about showcasing your BEST work, and you are showcasing EVERYTHING. In fact, I was quite surprised by the quality of some of the work buried in this site. I would retool this to a single portfolio page focusing on 3d Game Models page. This seems to have the best complete content. The zbrush stuff is all wip…