Hi everyone! Here is my most recent work that luckily won the first place at CGCoach’s “Creatures and Critters” sculpting contest. It’s called “Kentor”. A Kentor is a species of centaur living in temperate grasslands and woods. This is a very peaceful herbivorous critter that usually lives in small herds of half a dozen to…
Thank you very much for your feedback! I'll try to take your feedback and implement it as well as I can to my sculpting. I made the sculpt yesterday afternoon and coupled with some fresh eyes and a lot of helpful feedback can I see a lot of ways to improve my ability to sculpt hands. To answer your questions in order: - I…
I posted this in the WAYWO thread a few days ago. I finished this piece up so thought I'd share. It was sculpted 100% in ZBrush, retopologized in 3D Coat, then UV map and baked in Maya. Textures painted in Phoshop. Finally I took it into Marmoset to pimp it. I really wanted to find a workflow that worked for me to create…
New sculpt started tonight in some free time. My wife was working on some character designs for a class shes been taking on the weekends recently and came up with this great portrait of an "evil step mother". I decided to build out her illustration in 3D so I can keep practicing some stuff I dont get to do at work. Here's…
2AtticusMars: ty for response, but fun fact here is that only last one i made overlaying normal maps generated from diffuse. First three normal maps was from sculpt only. Have to create more detailed sculpts and try one more time, also i should probably try out polypainting. Photos is an easy way as i see it, and i'm not…
2020 New Year Update : First Id like to wish everyone happy and prosperous New Year I have few new stuff prepared for this year : - New critiques will be mostly video of me either paint over or sculpt over your work explaining what where how and why is incorrect or can be improved in some way - New brutally intensive…
I had fun sculpting and polypainted one of the ghost/thing/spirit/monster from the manga, Mieruko-chan, by the author Izumi Tomoki. I saw this spirit in chapter 14 and got the urge to sculpt it during my free time. The manga is good too. It starts as a simple fun premise about a girl who suddenly starts seeing spirits all…
Hey Polycount users, I've been using 3DS Max for about 1.5 - 2 years now. The people who taught me the program never set higher level challenges sadly to us. It was always stuff like boxes, trees and cans. Since every touching the software I always wanted to design characters, and this year I made a resolution to myself…
Hi all, thanks for stopping by my thread. It's been a while... I normally would just post this in my sketchbook, but I've decided to put this here to get some useful comments and critiques. I'm using a concept by Victor Lee. I've got a decent start so far, but still have a ways to go. The rock ruins are nearly done, I may…
If you have access to zBrush, or a program you can sculpt in like Blender I would use Daz as a reference while improving the figure's anatomy. Daz is free. The lips appear pursed and the mouth seems too high. The eyes seem too large, There appears to be no rib cage running around the side and back of the figure. The feet…